Bloodborne 60fps solely needs ‘two lines of code’ says datamine expert

Bloodborne screenshot

Bloodborne – why is Sony ignoring it? (pic: Sony)

An expert has claimed Sony could create a PS5 update for Bloodborne ‘any time they like’ however there’s nonetheless no clue as to why they don’t.

The games business is stuffed with mysteries and peculiar enterprise selections but one of many strangest of current years is the way Sony has handled Bloodborne – arguably (especially by us) the best PlayStation 4 unique ever made.

Unlike many different PlayStation 4 exclusives it’s never received any PlayStation 5 updates or 60fps patches, which appears particularly strange as a outcome of considered one of its few flaws is its occasionally wobbly frame fee and long load instances.

Creating a patch, or announcing a remaster or PC model, appears such a no brainer, particularly in gentle of developer FromSoftware’s success with Elden Ring, that many have begun to imagine there’s been some type of technical problem and/or a falling out with Sony.

Given Sony just bought shares in FromSoftware that appears to rule out the idea of any kind of dangerous blood, as it were, and now a revered member of the From fan group has debunked the idea that the game would require too much effort to upgrade.

Lance McDonald has made a reputation for himself hacking apart video games like Bloodborne, Dark Souls 3, P.T., and NieR:Automata so as to find hidden secrets and cut content, so he positively knows his method across the sport.

Other commentators, including the just lately humbled Jeff Grubb, have advised that the code for the sport is ‘problematic’ and so ‘messy’ that only From might create an update – and they’re too busy with Elden Ring.

A 60fps patch for the PS4 model is 2 lines of code that want changing. Japan Studio had a build of the game that was working on Windows 7 when they were shut down and Sony probably nonetheless has that construct sitting in their archives, in addition to all of the supply for it. I’ve seen it.

— Lance McDonald (@manfightdragon) September 21, 2022

According to McDonald though that isn’t true and there are ‘zero technical barriers’ preventing a 60fps upgrade or a PC model. According to him, ‘Sony can do it at any time they like without From’s assist.’

This only deepens the thriller as to why Sony didn’t do this the second the PlayStation 5 was released. Although in accordance with McDonald, Japan Studio have been working on a PC version of the game before they have been unceremoniously shut down.

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McDonald speculates that Sony in all probability has some kind of Bloodborne venture – be it PC port, PlayStation 5 remaster, or remake/sequel – though he doesn’t appear to have any evidence for that.

It does seem logical but at the similar time Sony’s full silence on the difficulty is so inexplicable it’s impossible to guess what’s really occurring.

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